Pagina 2 di 2
Re: T600
Inviato: mar gen 12, 2010 11:29 pm
da mikeb
After a day of tests on how best to make the bullet feed work, the T600 has it's weapon platform of choice. His minigun with an semi-automatic M203 grenade launcher.. So unless you have the undercarriage of a train hanging around somewhere you won't be wanting to bump into him..
http://www.doghouseanimations.com/t800/gunfeed6.mov
Now all i've got left to add are some straps to hold onto the big guy..
Re: T600
Inviato: mer gen 13, 2010 9:38 am
da masterzone
Please use the attachment forum system instead to link externally as i said on preview post.
Thanks
Mz
ps: anyway great job! only I tip, I think that it will be moore realistic giving to the bullets rope a more gravity weight...
Re: T600
Inviato: sab gen 16, 2010 8:59 am
da Mrcinema
oh yeah I think that Masterzone said right tips, give it more weight and all become perfect!
Re: T600
Inviato: mer gen 20, 2010 4:58 pm
da FiLiPpO92
great modeling and materials!!good job!!
Re: T600
Inviato: ven set 24, 2010 11:05 am
da mikeb
So this thread has been sleeping for a little while. About 9 months ago i backed all my work up while going from my old computer to my new one, somewhere in that process i lost the last 5 days of this project! Basically all the rigging and complicated stuff. Luckily i still had my mesh, but i wasn't happy.
Now i'm finishing off my ship sim, i thought it about time i came back here and did the hard work once more. Maybe even bringing some new touches.. Watch this space..
Re: T600
Inviato: sab set 25, 2010 2:42 pm
da mikeb
So here we go again, after a very long night and a terrible day scouring my old posts and experimenting with what i think i did before, i've got him up and stomping.
There are a list of animation controls missing (such as the hands), but i will get round to them as i test out the rig.
The render time is a bitch. I have a new i7 computer since January, even that's chugging while rendering this.
http://www.doghouseanimations.com/t800/ ... k%2008.mov
Next up I'm going to try my rig in some more complicated moves..
Re: T600
Inviato: sab ott 02, 2010 12:09 pm
da mikeb
So here is my next test. Still working on the rigging, and trying to keep it the minimum number of controls.
This time the knee rotations needed a target to get the look i wanted.
http://www.doghouseanimations.com/t800/ ... urning.wmv
Next up is a proper test for the arms (i may even rig the hands again).
Re: T600
Inviato: mer ott 13, 2010 3:03 pm
da mikeb
So more tweaks. This time I have been checking how to to turn the lights out (more difficult than it sounds).
I spent a long time getting the lighting right on this model, for the final composite i must be able to light things how i more according to the scene and not just him. So i thought I'd test out a ballistics hit.
The still frame is just the sparks lit composite layer..
http://www.doghouseanimations.com/t800/ ... 20back.wmv
This is the first clip sporting my new watermark, my new website should be ready next week..
Re: T600
Inviato: gio ott 14, 2010 12:27 pm
da Arkimed
Awesome!!! very very good job!
Arkimed