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Mesh Poly Count Different

Inviato: lun lug 20, 2020 2:10 am
da camfer70
Using Cinema 4D S22, I create a simple Cube primitive, and hit CTRL+i, and the info box shows me having only 6 polygons.

I save the Cube to the Desktop in Windows 10 as an FBX, and then bring up the Cube using the built in program, 3D Viewer, and 3D Viewer reports that there are 12.

Why is there a discrepancy?

Immagine
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Re: Mesh Poly Count Different

Inviato: lun lug 20, 2020 11:47 am
da masterzone
Because during the export quadrangle meshes must be exported to triangle meshes, the results is 1 quadrangle poly = 2 triangle polys :)

Re: Mesh Poly Count Different

Inviato: mar lug 28, 2020 4:59 pm
da camfer70
masterzone ha scritto: lun lug 20, 2020 11:47 am Because during the export quadrangle meshes must be exported to triangle meshes, the results is 1 quadrangle poly = 2 triangle polys :)
Beautifully explained, thank you.