undulating mesh
Inviato: ven ago 07, 2020 10:33 pm
Hello, just wondering if anyone can help. I'm tearing my hair out trying to recreate a style in cinema 4D that the boss is fixated on.
Its essentially and undulating mesh that is fixed at the centre almost like cloth to flag pole whilst the outer edges ripple. The animation has to be a dot arrangement yet despite trying everything from xparticles to atom array and cloners I can't quite hit it.
Any ideas? link below of what it is i'm trying to emulate, it's the stuff further down the page that's quite colourful and has in this case been created in unity;
https://gmunk.com/ORA-Summoners-HALO
Its essentially and undulating mesh that is fixed at the centre almost like cloth to flag pole whilst the outer edges ripple. The animation has to be a dot arrangement yet despite trying everything from xparticles to atom array and cloners I can't quite hit it.
Any ideas? link below of what it is i'm trying to emulate, it's the stuff further down the page that's quite colourful and has in this case been created in unity;
https://gmunk.com/ORA-Summoners-HALO