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spline rigging
Inviato: mer ago 03, 2022 9:54 pm
da samusse5
Hi. i use c4d since 2 years, and now i have a problem
i want to attach a spline point selection to a rigged mesh
for make it move with the model
and use the spline deformer
for some correction without corection deformer.
can some one help me?
thanks.
Re: spline rigging
Inviato: gio ago 04, 2022 10:34 am
da abe3d
Hi, if I understand correctly would you like to fix a spline to a mesh that will modify the spline which in turn will modify the mesh?
sounds a bit redundant to me.
I think it makes more sense to try to fix the spline on the joints...
I apologize for my bad english
Re: spline rigging
Inviato: gio ago 04, 2022 1:30 pm
da samusse5
I already tried ti attach ti joints but with consrtaint dosent work. I shuld try with xpresso?
Re: spline rigging
Inviato: gio ago 04, 2022 6:22 pm
da abe3d
I think so (but the joints don't necessarily have real positions like the vertices), and I foresee a very boring job. Alternatively, if the small changes to the mesh are not many, I would opt for the morph tag, which is very dynamic in these cases
Re: spline rigging
Inviato: gio ago 04, 2022 8:07 pm
da abe3d
Re: spline rigging
Inviato: ven ago 05, 2022 10:58 pm
da samusse5
IT WORK!!! THANK YOUN SO MUCH. YOU SAVE MY LIFE!!! I font know what i have fine without you. THANK!!!
Re: spline rigging
Inviato: sab ago 06, 2022 1:10 pm
da abe3d
I'm happy to have been helpful, maybe you can show us how you are using it ... ask if you need anything else