GLB doesn't export animation
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- Iscritto il: mer gen 20, 2021 3:14 pm
GLB doesn't export animation
I uploaded the c4d project to google drive, maybe somebody can help me out.
https://drive.google.com/drive/folders/ ... sp=sharing
Thank you, Nataliya
- masterzone
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- Messaggi: 10493
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: GLB doesn't export animation
I think you need to change your animation workflow otherwise some parameters become incompatible. Usually when you make an animation with joints some issue occurs during export because some joints are not really animated but moved by kinematic tag...
You must bake the animation via timeline and try to export via GLTF directly. (with some special settings too)
If you export your animation to GLTF, you can see only the Christmas tree moving, this because you animated It via keyframes (high compatibility) and not the joint movements (low compatibility).
So try to bake the animation into the timeline and try again
here the GLTF exported with baked animation: www.c4dzone.com/clienti/tentacles11_tree.gltf.zip
If you want to learn about, here below you can find a screenshot with bake animation feature from the time line...remember to select ALL parameters into the bake system and also remember to activate into GLFT parameters the "skin and bake animation"...flags
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- gltf.jpg (116.07 KiB) Visto 5949 volte
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