Get a vertex position from an object after applying a deformer
Inviato: gio apr 30, 2026 8:53 am
Hi there,
idk if this is simple to solve, but i can't find how :
for a medical animation I need to animate the removal of a tab from a bended bandage,
the bandage has an animated bending going on while the tab is removed.
I use Xpresso to get the vertex position i need to keep the tab at the end of the bended bandage,
but it won't consider the new position after the object is being affected by the bend deformer...
I tried changing priorities in the xpresso tag but it doesnt changes anything...
Here are two images, first showing where the tab should stay relative to the bandage,
and then how it doesn't follow the vertex position (via a Hinge Null getting the position in Xpresso)


How else can i do this simple thing ??
idk if this is simple to solve, but i can't find how :
for a medical animation I need to animate the removal of a tab from a bended bandage,
the bandage has an animated bending going on while the tab is removed.
I use Xpresso to get the vertex position i need to keep the tab at the end of the bended bandage,
but it won't consider the new position after the object is being affected by the bend deformer...
I tried changing priorities in the xpresso tag but it doesnt changes anything...
Here are two images, first showing where the tab should stay relative to the bandage,
and then how it doesn't follow the vertex position (via a Hinge Null getting the position in Xpresso)


How else can i do this simple thing ??