Cinema4D S22

21 April 2020

With Cinema 4D S22, subscription users get early access to key enhancements in UV unwrapping and editing workflow, viewport technology and more.

If you've struggled with UVs in the past, you're going to love the new workflow advancements. With unified component modes and improved selection tools, you’ll enjoy the Cinema 4D artist-centric workflow you’ve come to expect. If you'd rather not mess with UVs, you'll really appreciate the easy new Automatic Unwrap option.

Your window to the 3D world just got better, and is ready to take advantage of tomorrow’s technology. Get the best picture and clear the clutter with improved filter options. Enjoy more accurate display of shaders and improved performance with multi-instances. Full support for Apple Metal means the viewport is more than ready for modern Mac systems, and a new core architecture sets the foundation for more great things to come!

Export a baked representation of nodal materials via Cineware or FBX, and create nodal materials when importing FBX. Additionally, your favorite third-party render engines also have the option to export a simplified version of their materials for Cineware or FBX.

Seamlessly exchange models, UVs and painted maps between Pixologic ZBrush and C4D. The workflow is a breeze - send a model to ZBrush, modify it and send it back with just one click. This new bridge supports millions of polygons, and even imports polypaint and polygroup information.

Export geometry, materials, cameras, PSR animation, PoseMorphs and Joint-based animation via GLTF for use in modern Web and Augmented Reality applications.

Modeling tools are faster and more robust thanks to a new core, but most importantly they’re much better at preserving UV and Vertex Maps.

More info on: www.maxon.net
C4Dzone Staff

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