Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.
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I need to model (and possibly animate) some plants or vines that branch into smaller sub branches, and I need the joints to look seamless. Is there any workflow for modeling a branching type of structure that's somewhat procedural/editable/animatable? I'm particularly concerned with being able to control and hand-edit the path of the branches, as well as making sure the joints look clean.
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Last edited by BabuMoshai
on Sat Mar 23, 2019 6:38 pm, edited 1 time in total.
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very hard to make with cinema4D because the branches doesn't show a good welding on the main branch, so every sub branch will results "attached" and not welded.
I seen this kind of effect by using Hair instead of mograph: