Method for modeling/animating branches, vines that is seamless?OC

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BabuMoshai
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Method for modeling/animating branches, vines that is seamless?OC

Post by BabuMoshai » Thu Mar 14, 2019 6:06 am

I need to model (and possibly animate) some plants or vines that branch into smaller sub branches, and I need the joints to look seamless. Is there any workflow for modeling a branching type of structure that's somewhat procedural/editable/animatable? I'm particularly concerned with being able to control and hand-edit the path of the branches, as well as making sure the joints look clean.
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Last edited by BabuMoshai on Sat Mar 23, 2019 6:38 pm, edited 1 time in total.

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masterzone
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Re: Method for modeling/animating branches, vines that is seamless?OC

Post by masterzone » Fri Mar 15, 2019 9:01 am

very hard to make with cinema4D because the branches doesn't show a good welding on the main branch, so every sub branch will results "attached" and not welded.
I seen this kind of effect by using Hair instead of mograph:

https://www.youtube.com/watch?v=zIMEIay1Fng

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