Procedural Rock

Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.

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16fingers
Posts: 2
Joined: Wed Dec 19, 2012 4:00 pm

Procedural Rock

Post by 16fingers »

Hy Guys,

here is a WIP of a Procedural Rock Generator with a xpresso Interface.
Its made for modelling rocks in a very easy way.


Please feel free to do any suggestions.

My Page on DeviantART http://16fingers.deviantart.com/
Download link http://16fingers.deviantart.com/#/d5ohcxm
Attachments
procedural_rock_generator_for_c4d_by_16fingers-d5ohcxm.jpg
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masterzone
Site Admin
Posts: 10545
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: Procedural Rock

Post by masterzone »

thanks for your xpresso preset link, remeber to use the attachment forum system instead to link image externally. I've removed the linked image and upload into attachment .

mz
16fingers
Posts: 2
Joined: Wed Dec 19, 2012 4:00 pm

Procedural Rock Update

Post by 16fingers »

::: Procedural Rock Generator for C4D V 1.01b :::

You have the following Options so far:


- Resolution controlls for the base object and the HyperNurbs Subdivisions

- Size of the base object

- 2 layers of displacement heights

- Access to all built in C4D noise shaders for deformation

- Controll the noise sizes and seeds


The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800

Choose a small displacement height for the rock details


For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400

HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values
Attachments
Render Preview V1.01b
Render Preview V1.01b
Interface V1.01b
Interface V1.01b
Interface V1.01b.jpg (100.42 KiB) Viewed 1599 times
001 Procedural Rock V1.01b.zip
Procedural Rock Generator for C4D V 1.01b
(203.88 KiB) Downloaded 137 times
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occultcg
Posts: 75
Joined: Thu Aug 12, 2010 10:08 am

Re: Procedural Rock

Post by occultcg »

Hello,

It`s an interesting generator but i`m not sure what texture to use.
It would have been very useful to have textures also.
Thanks.

Ocg
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