
I'm having an issue when exporting my files to FBX
My scene seems simple enough, just a lot of shapes that move and rotate, under a Mograph fracture with a random effector applied to it.
However, when I export this to FBX some of the objects are in different positions, as if their axis is in the right place, but the object is offset.
Everything looks fine in c4d and I've tried re-centering the axes.
Have I missed something basic in my setup?
c4d:

FBX:

Any help is appreciated!
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