I'm having an issue when exporting my files to FBX
My scene seems simple enough, just a lot of shapes that move and rotate, under a Mograph fracture with a random effector applied to it.
However, when I export this to FBX some of the objects are in different positions, as if their axis is in the right place, but the object is offset.
Everything looks fine in c4d and I've tried re-centering the axes.
Have I missed something basic in my setup?
Any help is appreciated!
Hi, thank you! Yes, the animated objects are children of a fracture object. When I unparent them and export, everything does move correctly! (However there is no longer any 'wiggle' from the random effector.
Is there a predictable reason why it would go spako when exporting objects parented to mograph objects? I would like to keep the mograph effect when exporting.
I've baked mograph animations before using some XPresso but it seemed unnecessarily complicated. Is there a better way?
Sometimes you need to make by Timeline some animations and transform them into PLA
I guess I'm going to have to bake the mograph hierarchy using XPresso before exporting to FBX like this:
That's fixed it up for now, but I'm still confused. The effector is still visible in the exported animation, so it seems to have baked something into PLA, but it's messed other things up.
I was hoping I could follow this and avoid baking before export:
https://digitalmeat.uk/quick-tip-42-bak ... o-objects/