Glass material rendering grey/darker
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Glass material rendering grey/darker
I'm trying to make photorealistic glass objects in order to apply some visuals/patterns at the end.
I achieved something I like on a black background, but If I put my render on a white screen the render looks really bad.
I had lots of trouble to get a nice lightning but now I'm stuck with this.
How can I make the glass looks really transparent ?
You can download the project file here : https://drive.google.com/file/d/1jocMXV ... 7vDQMI2WeE
Thanks in advance for you help
- masterzone
- Site Admin
- Messaggi: 10382
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: Glass material rendering grey/darker
Remember that if you want a more transparent object you need to works on alpha channel to make it more white, as you can see the alpha channel is displayed a little bit grey to avoid holes into the channel
see image below
Re: Glass material rendering grey/darker
Thanks man you are my hero. Indeed setting the transparent channel to 100% give me a way better render !masterzone ha scritto: ↑lun giu 08, 2020 12:01 pm I downloaded your file and all seems to be fine. I moved the color slider of the Cinena4D Trasparent channel to 100% instead of 94%. This action give to you a more trasparente alpha channel.
Remember that if you want a more transparent object you need to works on alpha channel to make it more white, as you can see the alpha channel is displayed a little bit grey to avoid holes into the channel
see image below
- masterzone
- Site Admin
- Messaggi: 10382
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
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