all points same distance [SPLINELINE]
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- Messaggi: 19
- Iscritto il: lun lug 27, 2020 6:28 pm
all points same distance [SPLINELINE]
How to do, that all the points on same SPLINE-LINE,
be at the same distance, distributed with same distance between them?
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- queation c4d splineline.jpg (193.97 KiB) Visto 6209 volte
- masterzone
- Site Admin
- Messaggi: 10460
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: all points same distance [SPLINELINE]
Give it a try maybe can rebuild your spline with smooth distribution of points.
I don’t know if you can buone point with same distance with standard tools. I think you need a script to do that.
Question: why do you need do equally distribute points?
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- Messaggi: 19
- Iscritto il: lun lug 27, 2020 6:28 pm
Re: all points same distance [SPLINELINE]
i am making a car racing track .... and i need same distribution, then i use uniform with SWAP TOOL
look the next picture ....
but please if you have a better way to make race tracks i will apreciatte so much ...
here i attach a picture but here is the game where i use those tracks on UNITY 3D.
[[ press RED buton to play ]]: https://ufulio.itch.io/mautrack-test-002
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- masterzone
- Site Admin
- Messaggi: 10460
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: all points same distance [SPLINELINE]
In the picture you already distributed correctly the topology because you converted the spline into "uniform" interpolation that transfer to the Sweep generator the right way to create regular polygons topology.
I don't think you can distribute points with the same distance but the interpolation of the spline is the right way to generate a regular polygons street model...
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